During my internship at Letink Design, I was responsible for creating a full mechanical animation of the Kletec Compact Case Palletiser. The machine was designed to grab and stack boxes along multiple axes, and I handled the entire animation pipeline — from rigging and controller setup to lighting and rendering in Blender.
I used a combination of “Child Of” constraints, custom controller bones, and the Graph Editor to create clean, efficient motion. The final animation was 1 minute and 20 seconds long and delivered with minimal revisions. This project taught me a lot about mechanical rigging workflows and the importance of maintaining clean animation structures for client-facing projects.
Final Render